Hush is VALORANT's new Duelist from Guangdong, China — a telekinetic fighter built for aggressive entry plays. Find every ability breakdown, launch update, counter plan and ranked strategy in one place.
Hush's telekinetic kit, condensed — a passive and four active tools for mobility, flashes, displacement, and space control.
| Ability | Input | Type | Status | What it does |
|---|---|---|---|---|
| Telekinesis | Passive | Remote interaction | Revealed | Picks up dropped weapons or the Spike and operates map switches from increased range. |
| Flow | C | Mobility | Revealed | Creates an anchor, briefly levitates Hush if airborne, then propels her toward it. |
| Flashbulb | Q | Flash | Revealed | Throws or prepares a flash that can be redirected toward the crosshair before detonation. |
| Displacement | E | Pull / concuss | Revealed | Pulls players inward and concusses them on a surface or player collision; refreshes every two kills. |
| Suspension | X | Ultimate | Revealed | Sends a steerable effect forward and levitates every player caught in its area. |
Everything you need to master Hush — abilities, strategies, lineups, and updates.
Full breakdown of Hush's telekinetic kit and round impact.
Reveal timing, Season 26 Act VI placement, platform rollout.
Entry fundamentals, economy, and first-match decisions.
How Hush stacks up against Jett, Raze, Neon, and more.
Site priorities, entry routes, and agent synergies per map.
Ability sequences, entry setups, and retake patterns.
legacy Launch timing, in-client recruitment guidance, and platform availability.
Balance changes and update history for Hush.
Buy for the round plan — match your purchase to the team economy and the round objective, never leave Hush without a competitive gun.
Choose the first contact point — before the barrier drops, decide the site, the entry lane, and the first dangerous angle.
Sequence abilities before the swing — layer your telekinetic utility before you commit, so the entry is supported.
Clear angles methodically — enter with crosshair at head level and let teammates trade you when the entry turns bad.
Convert the advantage — after a successful entry, help secure the spike and keep abilities for the retake.
Review the round decision — name whether the loss came from aim, timing, communication, economy, or ability order.
Confirmed facts come from Riot and VALORANT materials; reported mechanics and launch timing are labeled where live details can still change.
Master the telekinetic Duelist before Season 26 Act VI goes live on October 27.
Start with the Beginner Guide